Complementing æther, all living creatures and the planet itself contain what is known as mana - a well of spiritual, immaterial energy. These two planes of existence are tied together by a substance known as æther - intangible and external - which permeates the entire world much like air and the wind. Invisible to the naked eye, there also exists a spiritual, immaterial reflection of the world known as the Immaterial. The game takes place in the physical, material world. There's more to the world of King under the Mountain than meets the eye, quite literally. This time, we're going to talk about magic - what it is, how it works, and what it means to your characters.Īn illustration of the magic system featuring a human mage This is the first of several worldbuilding articles which will help design and inspire both the artwork and mechanics of the game. We're not just building a game with King under the Mountain, but a whole world with its own lore and history to act as a unique setting. You don't have to get quite that deep but I think the basic idea is sound. Queue up a cake and they go start milling the flour, mixing the stuff together on a countertop with a bowl from the dish rack, etc. What you can create in the kitchen is informed by what workstations are available, and work is queued up on them as needed when a pawn takes a job. There was an old post I remember suggesting something similar, where you simply say 'this room is a kitchen' and place the ovens, wash basins, spice racks, whatever else inside. Something like that is hard to set up though. When something requires leather and you have a hide, they simply get to work. The pawns know they can tan leather at the basin and prep/dry it on the rack. Like you have a room designated as a workroom and you put in there a leather tanning basin and a drying rack. Quote from: forsaken1111 on December 21, 2016, 10:18:36 am I've always been partial to building workstations for various tasks and having the pawns use workstations as needed.
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